Mobile gaming spend will surpass PC and Consoles
Mobile gaming revenue is well on its way to surpass that of PCs and consoles by the end of 2016. Once considered a joke, and nothing to be taken too seriously by many hardcore developers in the traditional gaming industry, it is now demanding attention from them. Many have embraced the swift ascent of the mobile gaming market and are aggressively developing for it. Others are still in a somewhat state of denial.
According to CNBC, mobile gaming is projected to total $36.9 billion dollars of revenue in 2016. PC gaming is in second with $31.9 billion in sales and consoles are in a close third with $29 billion.
In the coming years, the cellphone industry will finally recognize this emerging trend and start producing more specific phones to accommodate gamers. You’ll start to see less emphasis placed on camera resolutions and optics and more on the GPU and CPU capabilities of the phone directly correlated to gaming.
The allure of mobile gaming is simple. Gaming on the go. You can’t carry around your desktop or PC with you everywhere you go. However, your smartphone is with you all the time. Every minute of downtown you have could be spent playing your favorite game. It is that “ease of use” that is propelling mobile gaming to unprecedented heights.
[image courtesy: AliExpess.com]