Fluid controls for traversing
Destruction only limited by imagination
Difficult challenges that are fun to pursue
Missions are old and tired.
Technical problems, bugs, bad geodata bad, and unpredictable AI
The game is truly outrageous and it was designed to be that way. Just Cause 3 is a fantasy game that makes you feel as if you’re on a roller coaster. There are huge environments with endless opportunities to blow things up and destroy them. The storyline is forgettable, but that’s not why you play this type of game anyways. Right? On the other hand, the open sandbox experience is captivating so much so that you easily lose time while trying to construct elaborate chain-of-event type of explosive scenarios.
You have to your avail a wingsuit, parachute, and a grappling hook to help you transverse the landscape and all are an effective means of transportation. Getting the hang of how to use these in order to get around requires some patience, but once you master them there’s no stopping you. There’s also no stopping on how you use them which is one of the major draws of Just Cause 3. You can leap from helicopters, glide over serene landscapes, and drop into enemy bases and territories. It’s pretty amazing to leap from a cliff, free fall for a handful of seconds, and then whip out your grapple hook and sling it to a near overhanging rock, and use that momentum to thrust you back up into the sky (a la Spiderman style) only to come down again and then throw your shoot for an epic experience.
The vast majority of the tasks in Just Cause 3 are escort missions. You have to defend some type of hard asset from the enemies. Sometimes you have to protect another character which can become bothersome. This is caused by their behavior being unpredictable and against common sense. So much so that restarting at a checkpoint is not uncommon. Not because of something that you did, but rather what the other characters have done. This becomes frustrating quickly.
There are other points of frustration with the game. There are technical issues throughout the game and while playing is feasible – it reaches a point of aggravation. There is an issue with grenades being spontaneously converted into bombs, loading time delays, failure to be able to rebind controls, frame rate issues, crashing into invisible objects, missions being terminated for technical issues and the list goes on.
We played mostly the PC version of the game which performed better than the PS4 version. There were noticeable differences in gameplay between the two. The PS4 version was plagued by more bugs and technical problems than then the PC. The developers have stated that they are aware of the issues and are waiting to accumulate data before releasing a patch.
We’re looking into them all and we’re fully committed to providing you the best possible experience,” she said. “We know you’re going to want specific information on when a patch will land and what will be fixed–we would love to give you that information, and we will as soon as we have it. Avalanche Studios
Day one patches are always a nightmare, but we’re confident that things will get squared away as the developer seems committed to a fix.