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An
unbiased look at gaming and in-gaming advertising
news.
We’re there, in the places that matter. We have
planted our seeds, now it is time to grow.
GameGlance has chosen to concentrate within the Asia
region to include: China,
South Korea, Taiwan, Korea, Hong Kong, Japan,
Thailand, Malaysia, and Indonesia.
GameGlance represents the fastest growing gaming
segment on the planet. Asia is where the future of
gaming will be, if not by anything else then just by
sheer numbers alone. The
Yankee Group
was recently quoted in an article on
eMarketer as to their prediction of in-game
advertising short-term revenue prospects.
They predicted that by 2009,
the in-game advertising industry will be worth some
$562.5 million dollars. Their research also
indicated that in 2006, in-game advertising revenue
will surpass that of advergames. This is supported
by
Kagan Research’s estimates that 54 million
households will have a game console by 2010.
Those figures say nothing about
China. It is well known that China is the world’s
most populous country, with 1.3 billion people.
Roughly 500 million live in cities where they have
cheap and easy access to online games via Internet
cafes. These cafes don’t just have a dozen computer
lined up with casual users surfing while they sip
coffee. No, China’s Internet cafes are dead serious.
Many of them are movie theater sized venues with
just as many computer terminals as there are seats
in your favorite theater.
An estimated 22.9 million
people play online games in China, according to a
2004 study. They spent more than US$500m on online
games.
PricewaterhouseCoopers has said the Asia-Pacific
region could be expected to have the fastest growth
in spending on video games. Their findings also
state that China would overtake Japan as the
region’s biggest market by 2008.
In its latest forecast,
DFC Intelligence
– a market research firm, estimates that the online
game market will reach sales of $9.8 billion by
2009.
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