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Clandestine Review
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Asymmetric gaming with throw-back graphics
Overview
Specifications

PC

Details

MSRP: $24.99
Released: November 5, 2015

Features

Asymmetric game play

Manufacturer

Logic Artists

Positives

Hoot of a time
Goofy beyond belief
Old school vibe

Negatives

Poor aiming and game mechanics
Sub-standard graphics (clipping etc)
Poor audio

Rating
Our Rating
User Rating
Rate Here
Usability
5.6
Fun Factor
7.3
Quality
6.0
Durability
5.5
Uniqueness
5.0
Playability
4.5
Plot
6.5
Bottom Line

Fun, but leaves a lot to be desired.

5.8
Our Rating
User Rating
You have rated this
Clandestine Review

Pulling off an asymmetric multiplayer is not an easy feat.  Creating two gameplay styles is easy to do within the same game, but making them come together to make a unique synergy is something that doesn’t come around very often.

Clandestine does its’ damnedest to accomplish that level of gameplay. It utilizes third-person mechanics as well as a separate “hacker” interface.  There are bumps – but it creates one hell of a good time.

The stage is set around the mid 1990s, when the Soviet Union was still fresh on everyone’s mind. There are two characters to choose from: Katya or Martin. Both are field operatives who investigate bad guys suspected of doing wrong.  The plot is pretty obscure. Don’t blame yourself if you feel lost and wondering what’s going on and why.  The era is fitting to this title as the graphics are about the same quality as a mid ’90s game.  If you’ve been spoiled by all the slick content coming out recently this one is going to be painful. If you’re looking for some throw-back gaming where you’re laughing you ass off because of all the goofy crap and mechanics, then you’re in for a treat with Clandestine.

It’s best to play Clandestine knowing that things are going to be clunky and filled with issues. If you go into it with a lighthearted approach you’ll soon be falling over in your chair laughing and having a great time. The core gameplay is solid and the asymmetric premise to it works well with each other.  You’re going to remember this one!

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About The Author
Christopher
Christopher

Editor-in-chief | A long history in the gaming industry. A passion for tech and gadgets and a gamer since Pong first arrived.

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Usability
Fun Factor
Quality
Durability
Uniqueness
Playability
Plot