I remember back in the old AOL days and playing BattleTech Solaris VII – which can be arguably the precursor to the MechWarrior franchise. It was created by a small studio named Kesmai Studios and then it was purchased by Electronic Arts (EA) and subsequently shutdown.
Basically robots duke it out on the battlefield. Up to 4 players can take on the game’s central campaign. You have an AI team unless you have IRL people to take the AI spots.
I liked BattleTech back then – it was simple and straightforward. It seems that Piranha is of the same thought recently. They appear to be returning back to the roots of the genre by possibly including a single [...]
We probably don’t need to tell you that the Soul series, including the very first Soul Edge, was only available on consoles and arcades. That is all about to change with the latest announcement from Brandi Namco. This time around they are tackling the PC platform and taking a cue from several large publishers that have found success migrating over to PC.
SoulCalibur VI is a different beast from those previous series. It will reveal some new weapons, add some additional mechanics, characters, and of course the story line. One new mechanic Brandi Namco is touting is called “Reversal Engine” which in essence is a counter to an opponents [...]
I love the title. Something about it makes it mysterious as well as giving it credence. Who would of thought that the people behind Pokemon Go would be behind this one? They are and they’ve been at it with the title since 2012.
Returning players should be familiar with the overall gameplay as it’s not that different from the earlier iterations. There is a different UI, narrative amongst other changes but there is a welcomed familiarity about it. There are two factions that are fighting it out – using AR technology and is location based with elements.
You can keep updated by visiting their site directly at: Ingress Prime
Better now than later. After only 4 days, BLACKROOM’s Kickerstarter campaign was pulled by its creators. The entire planet pretty much knows that to be on Kickstarter, you need to have a fully functioning prototype. That seemed to have been an oversight by John Romero and Adrian Carmack.
Seeing how no demo was available the creative duo felt it wise to voluntarily pull the campaign rather than have it yanked by Kickstarter for compliance reasons.
No timeline was given for the reboot, but there was a promise made on their Kickstarter page that they will provide “something special” for those that renew their pledges.
Hopefully, the campaign was [...]